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Code Night is the bugfix hotness

I spent code night, working on my very long list of bug fixes.  First priority was encoding issues, as they have been causing some duplicated games in folk's blogs.  From our tests, this should now be fixed.  So that was a huge win, starting tomorrow if you see a game twice in a blog entry or some strange characters let us know.

These encoding errors were also holding up your submissions for manual game corrections.  I think this is fixed, we just need to make sure when things kick off tomorrow.  If so, I will work on getting through the backlog as quickly as possible.  Sorry for the long delay, we just didn't want the corrections putting bad data into the system.

That's about it for updates, I have other fixes in the works, that either just need tested or I couldn't get complete tonight.  Also no genre/badge changes tonight, bug fixes took priority as they were pretty critical at this point.

Trapper has been working on a new feature that we plan to roll out the beginning of November. At that point we will let you in on what it is... and why we have had to keep it sorta secret for so long... but it should be fun. We don't want to over hype it... but we think it will bring a fun new dimension to the site... it is pretty cool that it is getting so close.

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» I had a bad feeling. from Carsinigin
An update to the 360voice main blog back on Oct 24th had a comment that they were working on a new feature. [Read More]

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